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Ebook Free 30 Years of Adventure: A Celebration of Dungeons & Dragons (D&D Retrospective)

Ebook Free 30 Years of Adventure: A Celebration of Dungeons & Dragons (D&D Retrospective)

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30 Years of Adventure: A Celebration of Dungeons & Dragons (D&D Retrospective)

30 Years of Adventure: A Celebration of Dungeons & Dragons (D&D Retrospective)


30 Years of Adventure: A Celebration of Dungeons & Dragons (D&D Retrospective)


Ebook Free 30 Years of Adventure: A Celebration of Dungeons & Dragons (D&D Retrospective)

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30 Years of Adventure: A Celebration of Dungeons & Dragons (D&D Retrospective)

Product details

Series: D&D Retrospective

Paperback: 286 pages

Publisher: Wizards of the Coast (February 7, 2006)

Language: English

ISBN-10: 0786940786

ISBN-13: 978-0786940783

Product Dimensions:

9.8 x 0.6 x 9.8 inches

Shipping Weight: 2.3 pounds

Average Customer Review:

3.4 out of 5 stars

18 customer reviews

Amazon Best Sellers Rank:

#1,184,198 in Books (See Top 100 in Books)

I just finished this book, and really enjoyed it. This book came out in 2004, and it is now 2017 but it still holds up. As a child of the 70s & 80s I always loved Dungeons & Dragons. This book is written by Wizards of the Coast from the perspective. I noticed some of the comments complain about the fact that this book glosses over the early days of D&D. Well that's just tough. There are other books available now that cover more of that info. This book goes into great detail about the end times of TSR, and how Wizards purchased them. If you are an old timer like me (or just love the game) this is a great read.

Feeds my need for nostalgia.

I was excited about seeing this book because I've been playing D&D for 24 of the 30 years they cover. A lot of the artwork you've seen before but you really buy the book to trigger all the great memories you have of the game. It's great to get some background on the various worlds and why they have decided to make the different editions of the game. The interviews with various famous people, some more so than others, are nice to get some other perspectives on the game though most are pretty similar.Mainly I wanted this book so I could think on all those friends I've played games with over the years, something I still do regularly.My only warning for those buying the book, the vellum cover may not hold up very well if you're going to handle the book a lot. You may want to store it on a shelf until you finish reading the book.

This book purports to be a history of Dungeons & Dragons, aka D&D, and indeed it does cover some of the past of that game. But rather than getting Gygax or Arneson to tell us about the early days (before they passed away a few years later) they glossed over (and `glossed" is a apt term here due to the illustrations) most of that as quickly as possible. They have a few interview, mostly by lesser luminaries or people you have never heard of. The Intro is written by Vin Diesel, who is interesting as he has a real tough guy image, but is unapologetic about the fact he is a fan of D&D.Very annoying is the art direction here, where each page of text is at a different angle, forcing you to turn the book one way or the other to read it. There are some nice illustrations, true.But basically they blew their chance to interview the founders of D&D, and thus this book is pretty darn content-free.

30 Years of AdventureI'm a little late reading this. It was published in 2004 so now it's more like 38 years of adventure.This was cool if a little confusing. I always thought that Richard Garfield owned Wizards since he was the creator of MTG. But obviously I was wrong since he was only mentioned once in the entire book. It was interesting to hear about the lawsuits that prevented Gygax from working on D&D stuff and that meant the company had to call things "Advanced" D&D or else they had to pay Arneson.I didn't like how they had 2 different stories going across multiple pages. It was cool to kind of get to know some of the personalities whose names I've been seeing on products since I was a kid.I really think it needed a "conclusion" type entry. The ending just kinda dropped off.:

Book-wise, this is a largish, oblong coffee-table book without a hardcover. And this is the first problem. I cannot say that I am overly impressed with contruction values, and this is not a book that will "tent" or sustain a lot of rough handling without showing it. Glossy presentations do not solid books make. So, the buyer should be aware that this is a copy that should be read and shelved, not displayed.Second, in terms of content, I thought the book was both interesting and engaging, but incomplete. It is very top-heavy on graphics, and sometimes, those graphics became a little too "cute," rather like a high school literary magazine in an experimental phase. This meant that the space devoted to the actual history of the game, both oral-personal and "timeline," could be disappointingly brief, although what history there was certainly piqued a great deal of interest. It provides at least a glimpse of the gaming industry and the "world it made," and why the popularity of table-top role-playing endures even into the computer age. I am hoping, one day, there will be a far more extensive treatment, because "D & D" as an ongoing phenomenon is a pop-culture historical icon that deserves a comprehensive review and analysis. But, on the other hand, the title is "[A] Retrospective." Retrospectives are often very general to give readers a "taste" of a kind of "zeitgeist" surrounding a thing or event, so I cannot fault the authors and art staff who created this book for their obviously hard work and appreciative devotion to this game, even if I think there are a few misfires.I think the greatest strength of the book is the faithful reproductions of artwork from the original books of so long ago. A nostalgiac treat for those who spent many enjoyable weekend hours in basements or school libraries exploring what the imagination can do.So, while I am very happy to recommend the book, I think it would give the old "gamer" far more pleasure than the pop-cultural analyst. It is what it is, and like the venerable game itself, how much you enjoy the book will be what you make of it.

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